11/28/2023 0 Comments Super mario rpg mapsYou'll see all three of your selected party members' HP. The combat in Super Mario RPG: Legend of the Seven Stars distinguishes it from a lot of other games with its timing feature. ![]() Of course, you don't have to follow this pattern, but it will likely lead to the best results. ![]() If it doesn't look like a big boost (only one point), press to cancel and choose "HP", and so on. Go to "attack", press A to see how much it gets boosted. If you're not sure and you can't do the math in your head, you can simply look at each attribute. If you don't remember what you chose last, well, now you know how to figure out what to choose. For instance, if you chose HP last, then you should choose "magic". You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. This establishes this pattern:Īnd so on: Magic, Attack, HP, cycling over and over. If it is two, you'll get the biggest boost by choosing "magic". If the remainder is one, you'll get the biggest boost by choosing "HP". If the remainder is zero, you'll get the biggest boost by choosing "attack". Divide your new level by 3 and take the remainder. One of the three will give you a larger boost than normal. When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. To regain flowers, either find them while exploring, or rest at an Inn. Additionally it has HP and Flowers.įlowers act like the mana of traditional RPGs they allow you to use the special skills of your characters. These can contain anything from coins to restorative items like Mushrooms, or even weapons.Ĭompletely unlike traditional RPGs (which tend to be based off of D&D), Super Mario RPG: Legend of the Seven Stars only has three main stats: offense, defense, and special offense/defense (protection from and enhancement of skills). Sometimes you'll see objects laying on the ground, like a small sack. Usually this is at an Inn, but other places like Mario's home provide a free solution (in some cases, like when you're trying to save money) it's even best to run all the way to where you can heal for free). You won't have this ability until you recruit your second character. All of which can be affected or triggered by jumping on or into them.Īs you make your way around the world, you're going to get hurt at some point, no matter what. Along the journey you'll come across springs, switches, hovering blocks, and save blocks. Most objects, besides NPCs (who you can speak with), and enemies can be affected by jumping, which is integral to getting around. ![]() Max totals are stats that are exclusively given their bonus increases while the others are kept to the minimum (ex: only HP Bonus is selected for Mario on every level up).Īs seen in-game, HP Bonuses are listed in the center of the other bonuses on each party member's table.At all times you'll be controlling Mario, who can walk, run, and jump around maps. Ideal is the character's stats when the player chooses to select bonuses with the most increases in a cyclical manner (S Bonus on Level 2, Pow Bonus on Level 3, HP Bonus on Level 4, S Bonus on Level 5, etc.). Total is the minimum total of a character's stat increases without any bonus increases. to reach the next level.Īt the bottom of each chart are three totals for each character's stats: Total, Ideal and Max. All party members require the same amount of Exp. The initial stats for each character are listed on their starting level, with the next levels listing the stat increases as well the stat bonuses the player chooses. needed to advance to the next level for every party member in Super Mario RPG: Legend of the Seven Stars. This page lists the stat increases earned from a level up, the bonus stat increases, and the required Exp.
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